Has a very high chance of being That One Sidequest, and might be rewarded with That One Achievement.Īs ever, though, Tropes Are Not Bad, since a game can have a luck factor without being unfair to the player. Cousin trope of Trial-and-Error Gameplay. Sister trope to Timed Mission and Escort Mission. Ditto with score attackers, who find that a significant portion of their points come from luck-based elements.Ī Sub-Trope of Fake Difficulty. This trope is particularly vexing for speedrunners gamers can pour as much practice as they want into perfecting skill-based portions of the game, but that won't stop their speedruns from being ruined by one bit of bad luck. Then again, inciting the Atomic F-Bomb tends to help a few types of people vent their frustration on anything other than an unrelenting computer. As if it's your fault that the Random Number God is displeased. Save Scumming is a requirement.Ī particularly repellent form of Luck Based Mission is one where the game mocks you for failure. Regarded as frustrating at best and often an infuriating stumbling point, the games that actually feature this as a requirement are thankfully few, but still, they're present.
The worst examples completely remove skill as a factor. A bane to many gamers, the Luck-Based Mission is a section in a game in which winning depends on luck.